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Thread Statistics | Show CCP posts - 2 post(s) |

Ensign X
137
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Posted - 2012.08.31 03:08:00 -
[1] - Quote
That article and this thread still haven't provided a single compelling argument to explain why there should be less risk involved in travelling, PVPing or living in Nullsec. |

Ensign X
138
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Posted - 2012.08.31 03:47:00 -
[2] - Quote
Andski wrote:Ensign X wrote:That article and this thread still haven't provided a single compelling argument to explain why there should be less risk involved in travelling, PVPing or living in Nullsec. how would this remove any risk i don't understand pubbie logic but this doesn't eliminate risk by any means
Flying in nullsec with expensive implants is a risk.
Removing expensive implants from the game eliminates that risk.
Logic isn't hard.
edit: I would suggest you check your ad hominem at the door, but considering you're posting in a location where you can't use the threat of bans to support your arguments, you can continue with the insults as you wish. |

Ensign X
138
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Posted - 2012.08.31 03:51:00 -
[3] - Quote
Andski wrote:Ensign X wrote:Andski wrote:Ensign X wrote:That article and this thread still haven't provided a single compelling argument to explain why there should be less risk involved in travelling, PVPing or living in Nullsec. how would this remove any risk i don't understand pubbie logic but this doesn't eliminate risk by any means Flying in nullsec with expensive implants is a risk. Removing expensive implants from the game eliminates that risk. Logic isn't hard. because learning implants are the only implants in the game and this would remove all risk from the game and losses would be absolutely irrelevant l0l
Cool strawman.
I guess I should have been more specific for you.
Flying in nullsec with expensive learning implants is an added risk.
Removing learning implants eliminates that added risk.
Try again, Andy. |

Ensign X
138
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Posted - 2012.08.31 04:08:00 -
[4] - Quote
Andski wrote:again, you're wrong, and you're accusing me of a strawman when you're the one saying that I want all risk removed from the game
Show me where I said anything even remotely resembling this. You can't, because I didn't. My argument is that removing learning implants removes the risk of losing learning implants. It does, unequivocally. There's no debating that point. What is in debate is whether or not that risk should be removed from the game, and I'm doubting that you've provided a compelling argument for why they should. |

Ensign X
139
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Posted - 2012.08.31 15:08:00 -
[5] - Quote
Lord Zim wrote:Roime wrote:Implants don't prevent PVP. Yes, they do.
No, they unequivocally do not. Your aversion to risking those implants is what prevents PVP.
Do you fly around in ships that you can't afford to lose?
If yes, you're an idiot.
If no, apply the same logic to implants.
If you can't afford to lose the implants in your head, don't plug them in.
It's so simple. |

Ensign X
139
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Posted - 2012.08.31 15:34:00 -
[6] - Quote
J'as Salarkin wrote:Implants on there own does not prevent PvP yes, plugging them in does! I think we both agree on this.
No, we don't agree. Plugging in implants has a variety of effects on your character, but it's ones own aversion to risk that prevents them from PVPing while those implants are plugged in and most certainly not the implants themselves.
The risk averse in EVE should not be coddled. Even less so when those who are risk averse hang out in areas of the game that increase risk or expect risk at every corner. |

Ensign X
140
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Posted - 2012.08.31 16:01:00 -
[7] - Quote
J'as Salarkin wrote:A disposable jump clone does not remove that, it just makes the choices easier to implement. People that have implants plugged in will get bonus over poeple that use a disposable clone (both learning speed and bonuses from pirate implants and hardwirings). As the disposable clone only would work for a limited time it would not be that useful. I personally like going on extended exploration trips into low and even null. For this I would not be able to use a disposable clone as my time would be limited and I do not want to miss out on my learning and scanning strengths implants.
Oh no, I agree that the problem - if there even is a problem at all, that's still up for debate - is that the jump clone system is a bit ridiculous and unwieldy in it's current incarnation. I believe 24 hours between jumps is too long. I also believe the initial process of setting them up and grinding standings - or joining a jump clone corp - is poor game design. However, the debate about the current jump clone system is completely different than the debate over Learning implants.
In fact, the entire debate in this thread so far has been about Goonswarm, and their pets, advocating for the removal of implants simply because they - and their "newbros" - are too risk averse to PVP when they have "expensive" implants plugged in.
I don't believe that people should be coddled in any area of EVE, and it's even worse when the people bleating for the coddling exist in an area of space that is and SHOULD be inherently riskier than other areas. Nullsec wants the rewards of living in that space to be higher than the rest of EVE, but here they are asking to diminish the risks they take. The irony of it all and their tears are delicious as always. |

Ensign X
141
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Posted - 2012.08.31 16:55:00 -
[8] - Quote
Proletariat Tingtango wrote:Uh no they're pretty much the same. The SP rate should be constant across all characters and set at at least as high as what is achievable with learning implants at this time. Deal with it. Accept you're wrong and grow from it.
You should call Andy back to this thread, because your "arguments" are ******* terrible. No offense, this is just me being objective. |

Ensign X
141
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Posted - 2012.08.31 17:04:00 -
[9] - Quote
Proletariat Tingtango wrote:you and people like you are really stupid and wrong and absolutely nothing you say is worth reading.
Touche. Wanna hug? |

Ensign X
141
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Posted - 2012.08.31 20:38:00 -
[10] - Quote
Lord Zim wrote:Ensign X wrote:Do you fly around in ships that you can't afford to lose? Can you refit the ship you own so you won't run around with these officer mods you bling it up with? Can you easily change ships for a cheaper one if you know you're about to experience PVP?
So, we're in agreement. Don't fly what you can't afford to lose.
Therefore, don't PVP in a Jump clone that you can't afford to replace.
You've done a big thing today by agreeing with what is right and I commend you.
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Ensign X
141
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Posted - 2012.08.31 20:39:00 -
[11] - Quote
Lord Zim wrote:Can you do the same thing to your head? No? So you can't mitigate the loss, except for waiting for the JC cooldown, which means that some people will go "meh I don't want to PVP with these implants" and log off instead. Which, incidentally, is the premise for this whole thing, a reduction in potential PVP.
Again, you're in agreement that the problem is jump clone cooldowns and not implants. I don't know why that conclusion was so hard to come by. |
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